| O.C.C./R.C.C. Updates |
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The Wormwood Dimension Book was the first of its kind, and as such was limited to the source material and game system of its time, most of which has since been updated. With the additions of new skills and skill categories in later books, such as the military skills from Coalition War Campaign or the cowboy skill category from New West, the knowledge available to Wormwoods O.C.C.s must likewise be brought up to date. For example, none of the O.C.C.s in the Wormwood Dimension Book may select a Military skill This is because at the time of Wormwood's publishing the two demolitions skills were the only military skills available and neither is appropriate for a Wormwood campaign. With the introduction of new and appropriate skills into the Military skill category, the limitations presented in Dimension Book One no longer make much sense. And while an apok may now take "Any" military skill thanks to the update (as opposed to "None", as in Dimension Book One), these skill selections should be limited to those listed as appropriate for Wormwood. For instance, the demolitions and demolitions disposal skills, the original reason why the apok was not allowed to take any skills from this category, would remain wholly inappropriate for this O.C.C. Some O.C.C.s also gain some new skills for free as a part of their O.C.C. package because that skill is so ideally suited to them. Similarly, some of the skills originally presented in the various O.C.C. packages might be altered to reflect changes brought about by the many updates to the Rifts® system. For instance, all Priests of Light get the Lore: Religion skill at no cost and their unique Lore: Wormwood skill becomes the generally available skill but with a bonus |
| The Forces of Light |
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Priest of Light O.C.C. (update) Gains: Lore: Religion (+15%), Lore: Wormwood (+10%) Changes: Can opt for Language: Baebel (+20%) instead of Demongogian Military Skill Category: Heraldry only Apok O.C.C. (update) Gains: Lore: Wormwood (+5%) Military Skill Category: Any (+10%) Cowboy Skill Category: Any Monk O.C.C. (update) Gains: Lore: Wormwood (no bonus) Changes: Can opt for Language: Baebel (+20%) instead of Demongogian Medical Skill Category: Animal Husbandry Military Skill Category: Camouflage, Trap/Mine Detection, and Heraldry only Cowboy Skill Category: Whittling and Sculpting only Bonuses: +1 to Perception Wormspeaker O.C.C. (update) Gains: Lore: Wormwood (+20%), Language: American (98%) Medical Skill Category: Animal Husbandry Military Skill Category: Any(-5%) Cowboy Skill Category: Any (-5%) Bonuses: +2 to Perception Symbiotic Warrior O.C.C. (update) Medical Skill Category: Animal Husbandry Military Skill Category: Any (+5%) Rogue Skill Category: Cardsharp, Seduction, Gambling (standard), Gambling (dirty tricks) only Cowboy Skill Category: Any (+5%) Holy Terrors R.C.C. (update) Military Skill Category: Any Rogue Skill Category: Any except for Gambling (both types), Cardsharp and Seduction Changes when 20 feet (6 m) tall: +25% to M.D.C., P.S. becomes a supernatural 60, +2 to strike and parry, speed is doubled, -4 to dodge, -4 to P.P. Damage when 20 feet (6 m) tall (M.D.): Restrained Punch 1D6, 1D6x10 (+12 from claws), Power Punch 2D6x10, Judo Style Body Throw 3D6. Freelancer O.C.C. (update) Medical Skill Category: Animal Husbandry Military Skill Category: Any (+5%) Cowboy Skill Category: Any (+10%). Note: The amount of P.P.E.for this O.C.C. was mistakenly left out of the original Wormwood book and should be 5D6, plus 1D4 per additional level of experience.
Knight of the Order of the Temple O.C.C. (update) Gains: Heraldry(+10%) Changes: Horsemanship becomes Horsemanship: Templar (no bonus) Military Skill Category: Any (+5%) Rogue Skill Category: Seduction only (+10%) Knight of the Order of the Hospital O.C.C. (update) Gains: Heraldry (+5%) Changes: Horsemanship becomes Horsemanship: Hospitaller (no bonus) Military Skill Category: Any (+5%) Rogue Skill Category: Streetwise, Palming, Concealment, Gambling (standard) and Seduction only Cowboy Skill Category: Any (+5%) |
| The Forces of Darkness |
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Air Fish R.C.C. (update) Bonuses: Perception +2 Dark Priest NPC O.C.C. (update) Military Skill Category: Any Demon Goblin R.C.C. (update) Gains: Camouflage (+5%) Bonuses: Perception +1 Demon Hound - Animal Bonuses: Perception +3 Demon Hound Rider R.C.C. (update) Changes: Horsemanship: Demon Hound becomes Horsemanship: Exotic (+26% and +10% with feathered serpents) Military Skill Category: Any Cowboy Skill Category: Any (+10%) Bonuses: Perception +1 Body armor is updated. Ram-Rat R.C.C. (update) Gains: One appropriate Military skill of choice. Body armor is updated. Shade R.C.C. (update) Gains: Two appropriate Military skills of choice Body armor is updated. Sky Rider R.C.C. (update) Gains: Trick Riding, W.P. Sky Rider Hook (do not forget the Sky Rider's additional +1 bonus at level 1). Changes: Horsemanship: Skelter Bat & Feathered Serpent becomes Horsemanship: Exotic (+26% with the formerly specified beasts and +18% with other flying creatures) |
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